Tuesday 21 February 2012

Developer Movement Tunnel Game

It is finally reading week! Though all that means is that every teacher piles all the work onto us for this week, and puts the midterms for right afterwards. I am still going to try and work on my Tunnel game though. All the components are working so I can put together the basic game. Tunnels are moving correctly, collision detection works great and my models are finally cooperating! All that's left now is to polish to graphics, add the proper menus, put in particle effects and the base of the game will be completed! But first, 3 more assignments need to be completed...

Sunday 5 February 2012

Developer Movement

I started yesterday on one of the games that I will be submitting for the Microsoft Developer Movement. Going to be a simple tunnel game. Basically you are constantly moving forwards through a tunnel and obstacles are placed in your path, however to navigate around them you will need to actually move your phone. I'm not sure yet how large the tunnel will be (determining how much you will need to move your phone) but I'm thinking that the whole tunnel will not be visible on screen at once, that way you NEED to move your phone around to get play the game. Hopefully I can get some good progress done today so that I can focus on school when the week starts again.

UDK Inputs

I finally got around to doing some more UDK tutorials on uscript. I now have a pretty good idea about how to get/configure/manipulate user inputs. I've covered so far for the keyboard/mouse and gamepad but what I really want to do is figure out how to implement my own custom inputs from other non-default devices. Don't know when I will be able to get around to that, school is picking up now but hopefully I can squeeze in some time.