Monday 23 April 2012

First App Hub Game Submission!

Yesterday I had completed the basis of my Windows Phone 7 game "Slime Jumper" and submitted it for certificated and publishing on the MarketPlace! As it is still the base game, a lot of overhauling and features are still planned for the near future. The main one being art assets! I did all the all using Paint and Gimp...which explains...well everything to do with the art. These changes however will only be started after I have submitted my second app for publishing. I have the game laid out already in thought, so that is what will be occupying my time for the next little while.

Friday 20 April 2012

Developer Movement Tunnel Game - Revised

I have not been able to work on my tunnel game for some time because of school work piling up (not from procrastination, just had 4 class projects due in the same week). So when I finally came back to it, it turns out that I can no longer export .fbx models from Maya! Wonderful! Now I needed Maya because I needed to make holes in my models for the player to pass through and Maya was the simplest way I found (admittedly I didn't look very hard for alternatives). Once Developer Movement is over, I will be returning to that project and completing it once and for all.

In the meantime, I have started another simple 2D game for Developer Movement that I am aiming to have completed by Sunday evening or Monday. That way I can submit my first app on the Market before the deadline. The new game is called "Slime Jumper"! More details coming in a later post.

I will do my very best to not play the Diablo III open beta this weekend....LOL