Tuesday, 21 February 2012

Developer Movement Tunnel Game

It is finally reading week! Though all that means is that every teacher piles all the work onto us for this week, and puts the midterms for right afterwards. I am still going to try and work on my Tunnel game though. All the components are working so I can put together the basic game. Tunnels are moving correctly, collision detection works great and my models are finally cooperating! All that's left now is to polish to graphics, add the proper menus, put in particle effects and the base of the game will be completed! But first, 3 more assignments need to be completed...

Sunday, 5 February 2012

Developer Movement

I started yesterday on one of the games that I will be submitting for the Microsoft Developer Movement. Going to be a simple tunnel game. Basically you are constantly moving forwards through a tunnel and obstacles are placed in your path, however to navigate around them you will need to actually move your phone. I'm not sure yet how large the tunnel will be (determining how much you will need to move your phone) but I'm thinking that the whole tunnel will not be visible on screen at once, that way you NEED to move your phone around to get play the game. Hopefully I can get some good progress done today so that I can focus on school when the week starts again.

UDK Inputs

I finally got around to doing some more UDK tutorials on uscript. I now have a pretty good idea about how to get/configure/manipulate user inputs. I've covered so far for the keyboard/mouse and gamepad but what I really want to do is figure out how to implement my own custom inputs from other non-default devices. Don't know when I will be able to get around to that, school is picking up now but hopefully I can squeeze in some time.

Saturday, 7 January 2012

UDK Project

Nearing the end of October 2011, I began playing around with the Unreal Development Kit. So far I have learned the majority of level design and have started with UnrealScript. I'm hoping that throughout my busy semester I will be able to get something working so I can post it here before exam period.

Advanced Game Development course

This semester I am taking "Advanced Game Development" at Concordia University. My team and I are trying to figure out what type of game to make. The game itself does not have to be spectacular but must implement some of the techniques we will be learning in class. Some of those techniques are pathfinding, flocking, strategic pathfinding, spatial partitioning, etc. One of the more popular ideas we have been throwing around is making a game similar to Dynasty Warriors so we can show some interesting AI and get practice with scheduling, collision detection and rendering optimizations.

Friday, 16 December 2011

Portfolio is open!

Now that the semester is over and all the projects are completed, I'm finally going to get around to creating my online game development portfolio. This page will serve as a place for me to post my progress and what I am planning to do. The games themselves can be found on the "Games" page (check the tab at the top).

In that page I will post a quick description of the projects that I feel I can show, some of the games details and a list of things I want to improve (if there are any). Until videos and download are available, images will be posted showing different screen shots. Once I have videos, I will only leave one screen shot on that page with links to the video and/or download.